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Marketing Coordinator for CDW Studios and CDW Animation. Contact phone: 0424 430 439.
Simon is the founder and Director of CDW Studios. He has been working in the industry for over 15 years as an illustrator, environment designer, matte painter and concept artist. Clients include THQ, EA Games, LEGO, Mighty Kingdom, Animal Logic, Warner Bros and TT Games. His focus is now about creating a world-class education facility in Adelaide, Australia.
Administration and front of house support for CDW Studios. Contact phone: 0406 635 897
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2D character designer, concept artist and illustrator based in Brisbane, Australia. Currently working at League of Geeks, specializes in art for video games and board games. Previous work at Gameloft, Defiant Development and CDW Animation.
3D modeller and character artist based in Adelaide, Australia, working at Rising Sun Pictures. Previous work on productions including: Logan, Thor Ragnarok, Ford v Ferrari, Spider-Man: Far From Home, The Boys, Mortal Kombat, and Captain Marvel. Previous employers include Monkey Stack, Iloura, and WeMadeAThingStudios.
Adelaide based matte-painter and concept artist, currently working at Rising Sun Pictures. Through work at RSP, has worked on major Hollywood films including Logan, Thor: Ragnarok, Tomb Raider, Captain Marvel, and Ford vs. Ferrari.
Freelance concept designer, illustrator and author based in Australia. Client list includes Editions Delcourt, Gunfire Games, Animal Logic, Ankama, Blur studios, Blizzard Entertainment, and Wizards of the Coast. Has worked on multiple French graphic novels, written and illustrated his own comics, and worked on several video games.
3D animator and contemporary painter. Previously worked for Assembly LTD, Animal logic, Fuel VFX, Mighty Nice, Plastic wax, Blockhead VFX and CDW Animation on several intellectual properties.
Adelaide based concept designer and illustrator. Currently Art Director at CDW Animation. Previous clients and employers include Monkeystack, Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Specialises in pre-production pitch design, world building and environment design.
Head of VFX at Resin: Animation and Visual Effects Studio. Worked with major clients including Disney, Braun, Mitsubishi Motors, Jacob's Creek, Michelin, Bridgestone and Foxtel, although his favourite work was from being involved in VFX for the film 'Red Dog' and series 'Hunters'.
3D modeller with a specialty in character modelling and face sculpting, currently Senior Modeller at CDW Animation. Previous clients include Chocolate Liberation Front, Flying Bark Productions, Mighty Nice and Hahn Entertainment on projects including The New Adventures of Figaro Pho, BotterSnikes and Gumbles, Blinky Bill, and game Dota 2.
Creature designer and Creative Director at Tripwire Interactive LLC, based in Georgia, USA. Previously worked for Legacy Effects, Jim Henson's Creature Shop, The Aaron Sims Company, Gentle Giant Studios, Masked Avenger Studios, ID software, Sony Santa Monica and Naughty Dog. Worked on Unchartered series and video games Doom and God of War.
Storyboard artist, character designer and concept artist based in Adelaide, Australia. Peter has worked across the world for companies including Disney Toon Studios, Cartoon Network, Pandemic, Defiant and Blue Tongue Entertainment. He's most proud of his work on original platform video game Deblob 2.
David Cornish is a character designer, illustrator and award winning fantasy author based in Adelaide, Australia. He wrote the acclaimed 'Monster Blood Tattoo' trilogy, and wrote/illustrated children's book 'I Don't Want to Eat My Dinner'. He has worked as an illustrator within the publishing and advertising industries for 20 years.