Bryan Wynia, who previously worked at ID software, Sony Santa Monica and Naughty Dog, contributing some of the most horrific monsters that have graced video games such as Doom, God of War and the Unchartered Series will be teaching you the art of creature design for film in this 12-week course. Bryan now works as lead Character Artist at TripWire Interactive, he's a master of his craft. He will teach the fundamentals of creature design from silhouette, designing, digital painting and also using ZBrush. Bryan will focus on the use of design principles and how these theories should influence your choices as a concept artist and creature designer. Bryan will cover topics of how to generate ideas, gather references and how to design and render your creatures. You will also be shown how these designs can be interpreted in a VFX studio and game environment and pipeline.

To download registration forms please Click Here

Bryan Wynia, who previously worked at ID software, Sony Santa Monica and Naughty Dog, contributing some of the most horrific monsters that have graced video games such as Doom, God of War and the Unchartered Series. Bryan now works as lead Character Artist at TripWire Interactive, he's a master of his craft. Some of his clients include, Legacy Effects, Jim Henson's Creature Shop, The Aaron Sims Company, Gentle Giant Studios, and Masked Avenger Studios. His work has also been featured in Famous Monsters of Filmland, Imagine FX, 3D Artist, 3D World, and Ballistic Publishing's Essence: Creatures.

Students are given a brief to design a creature for film.
This course covers:

  • Designing a creature
  • Research
  • Pitching ideas
  • Introduction to Zbrush
  • Primary, secondary and tertiary forms
  • Refining designs
  • Incorporating photos and textures
  • Using colour
  • Rendering
  • Photoshop techniques
  • 12 Weeks

    $950.00 AUD

  • Semester 2 2018

    July 25 - October 28

    Wednesday 12:30pm - 3:30pm

  • Semester 1 2019

    TBA

    TBA

To download registration forms please Click Here

These classes will push your drawing, painting, modeling/texturing and design skills to the next level. During the courses you will learn how to how to use industry specific programs with a focus on building your portfolio/reel. You will get to see production techniques used in the industry in every class with the LIVE demos. Each CDW course is taught by working industry professionals who have worked for a range of international companies such as Disney, Blizzard Entertainment, Rising Sun Pictures, WETA, Wizards of the Coast and LEGO just to name a few.