Environment design for games will cover digital painting techniques you can use to work quickly in a professional environment.
You will learn advanced composition, perspective theories and work towards developing your own world brief.
Ned is an Adelaide based concept designer and illustrator who has worked in the entertainment industry for more than 7 years. He specialises in pre-production pitch design, world building and environment design. His clients include Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Throughout his classes Ned focuses on the fundamentals of idea development for film, games and animation and efficient visual storytelling as well as the core concepts of draftsmanship and design.
This course is for advanced students who have completed at least one semester of Digital Painting 1. Portfolio entry.
Environment design for games in semester 2 will begin on Friday 27 July 2018.
Semester 2 2018
July 27 - October 30
Friday 2:00pm - 5:00pm
Semester 1 2019
These classes will push your drawing, painting, modeling/texturing and design skills to the next level. During the courses you will learn how to how to use industry specific programs with a focus on building your portfolio/reel. You will get to see production techniques used in the industry in every class with the LIVE demos. Each CDW course is taught by working industry professionals who have worked for a range of international companies such as Disney, Blizzard Entertainment, Rising Sun Pictures, WETA, Wizards of the Coast and LEGO just to name a few.