Instructor - Ben Mauro

Ben Mauro

Ben Mauro is a US born concept designer and digital sculptor. He studied industrial design and entertainment design at Art Center College of Design in Pasadena, California. After college he relocated to Wellington, New Zealand where he worked at Weta Workshop from 2009- 2013, over that time he contributed to a vast array of Film, Television and Videogame projects such as ‘The Hobbit Trilogy’ and ‘Elysium’ among many many others. Before coming to Weta he worked as a freelancer for various clients including Boston Dynamics, Treyarch, LucasFilm, Rhythm & Hues, Activision, EuropaCorp, Universal Pictures, Sony Pictures Animation, Insomniac Games, Design Studio Press and Vishwa Robotics. He is currently working as an independent freelance concept designer where he continues to offer his design services to clients around the world.

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CDW Studios is pleased to present Ben Mauro's ZBrush for Concept Artists. In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

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  • Volume 1 - Imagine FX Sept 2013
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  • Volume 2 - Imagine FX June 2014

Volume 1

Volume 1 Screenshot Volume 1 Screenshot Volume 1 Screenshot Volume 1 Screenshot

Description

In this lecture Ben will share with you how to take a sphere and sculpt a creature bust that will be used to define a unique character for a specific world, he will then demonstrate how to take that sculpted design into Photoshop to create a highly finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on design instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart

Volume 2

Volume 2  Screenshot Volume 2  Screenshot Volume 2  Screenshot Volume 2  Screenshot

Description

In this lecture Ben will share with you how to block out and refine a character using ZSpheres and sculpt the characters body and costume/props developed in Vol. 1, he will then demonstrate how to take that sculpted design into Photoshop to create a finished production painting. This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on visualizing your designs instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart

Volume 3

Volume 3 Screenshot Volume 3 Screenshot Volume 3 Screenshot Volume 3 Screenshot

Description

In this lecture Ben will share with you how to block out and refine a creature using ZSpheres in Zbrush. Starting out with a clear concept and direction Ben will quickly move into sculpting the creature and share with you his thought process on how to fully develop a concept for film. Later Ben will show you how to pose the character and also how to finish the concept by exporting out lighting passes from Zbrush with a final painting pass over the creature in Photoshop to create a finished production painting.

This tutorial is aimed at designers and illustrators who are interested in integrating digital sculpting into their workflow, Ben will explain and demonstrate things in a way that strips back many of the intimidating aspects of the software so you can focus on visualizing your designs instead of getting overwhelmed with the program or interface. This should allow artists with a limited technical background to pick up the program easily and be well on their way to creating detailed conceptual designs for a demanding film production environment.

Runtime:

Apx 2 hrs 30 mins

$49.00 USD

Add to Cart
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