Holiday Workshops
Introduction to Concept Art - April 2022
With Nate Thorman
Entries Closed - Workshop Finished
Introduction to Concept Art - July 2022
With Simon Scales
Entries Closed - Workshop Finished
Introduction to Character Design - October 2022
With Peter Yong
Entries Closed - Workshop Finished
MasterClasses
Mini Masterclass 1 - July 2022
with Pablo Munoz Gomez
Mini Masterclass 1 - July 2022
With Pablo Munoz Gomez
Three Hour ZBrush intensive with master sculptor Pablo Munoz Gomez. Suitable for all skill levels.
BCA (VEED) Workshops
Intro to Animation
BCA (VEED) students across all streams learn the basics of animation in their first semester of study.
Intro to Anatomy
BCA (VEED) students across all streams learn the basics of anatomy in their first semester of study.
Intro to Perspective
BCA (VEED) students across all streams learn the basics of perspective in their first semester of study.
3D Modelling
Learn to use industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter to model 3D characters and props for animation across the entertainment design industry.
3D Modelling for Games
Develop an efficient workflow to create environments for games. Master industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter to work in the game design industry.
Matte Painting & VFX
Efficiently create moving 2D/3D environments for film and games. Master composition, keying, tracking, camera alignment, colour, light and grading to finish a scene.
3D Bootcamp
Build a strong foundation in entertainment design and master 3D modelling with 3D Bootcamp.
3D Character Modelling
Sculpt lifelike characters and master organic surface modelling using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
3D Character Portraits
Sculpt and texture photo-realistic 3D portraits and master organic surface modelling using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
Creature Design
Work across 2D & 3D spaces to design and sculpt unique and compelling creatures. Develop an efficient workflow from research and idea generation, to sculpting, colouring and rendering.
Lighting for Film
Simulate the real world in a computer generated 3D environment using combinations of key lighting, rim lighting and fill lighting. Learn to work alongside animators for ideal lighting.
3D Asset Creation
Create photo-realistic 3D props and master hard surface modelling for film and games using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
World Building
Create AAA game and film environments and animate environment props using all industry software including using Maya, ZBrush, Substance Painter, Photoshop, Topogun, Keyshot & Unreal Engine.
Online Short Courses
Intro to 3D
With Simon Scales
3D Modelling for Schools
With Simon Scales
Introduction to different techniques in 3D software and the core principles required to create a scene in Blender. Includes full process of modelling, UV texturing, lighting, cameras & rendering.
Intro to 3D Animation
With Joe Helmore
3D Animation for Schools
With Joe Helmore
Introduction to 3D Animation in Maya. Learn fundamental principles of animation, like keyframes, timing and overlapping action, with a focus on making the process creative and fun.