MasterClasses
BCA (VEED) Workshops
Intro to Animation
BCA (VEED) students across all streams learn the basics of animation in their first semester of study.
Intro to Anatomy
BCA (VEED) students across all streams learn the basics of anatomy in their first semester of study.
Intro to Perspective
BCA (VEED) students across all streams learn the basics of perspective in their first semester of study.
3D Modelling
Learn to use industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter to model 3D characters and props for animation across the entertainment design industry.
3D Modelling for Games
Develop an efficient workflow to create environments for games. Master industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter to work in the game design industry.
VFX Bootcamp
Build industry skills to work in VFX and production studios in the visual effects and entertainment design industry.
Matte Painting & VFX
Efficiently create moving 2D/3D environments for film and games. Master composition, keying, tracking, camera alignment, colour, light and grading to finish a scene.
3D Animation Principles
Master animation with keyframes; timing and spacing; blocking; posing; overlapping action; using appropriate references; camera alignment; storytelling and acting performance skills.
3D Character Modelling
Sculpt lifelike characters and master organic surface modelling using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
3D Animation Bootcamp
Create animations for film and games in a studio simulated environment, learning the essential animation requirements throughout the entire production process, from previs through to post-production
VFX Production
Practice FX for film and games in a studio simulated environment, learning the essential FX skills needed throughout the production process for realistic and stylised projects.
3D Character Portraits
Sculpt and texture photo-realistic 3D portraits and master organic surface modelling using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
Creature Design
Work across 2D & 3D spaces to design and sculpt unique and compelling creatures. Develop an efficient workflow from research and idea generation, to sculpting, colouring and rendering.
Lighting for Film
Simulate the real world in a computer generated 3D environment using combinations of key lighting, rim lighting and fill lighting. Learn to work alongside animators for ideal lighting.
3D Asset Creation
Create photo-realistic 3D props and master hard surface modelling for film and games using industry software Sculptris, ZBrush, Maya, Photoshop and Substance Painter.
World Building
Create AAA game and film environments and animate environment props using all industry software including using Maya, ZBrush, Substance Painter, Photoshop, Topogun, Keyshot & Unreal Engine.
Digital Painting
Create digital paintings across the 2D & 3D space, using Photoshop and Blender. Develop complex compositions in an efficient workflow; interpret industry briefs; use 3D to accelerate your workflow.