First Year Bootcamp
Prerequisite: BCA DM (VEED) degree only.
Art Bootcamp Year 1 is our introduction to to becoming a professional artist. Throughout Year 1 Bootcamp you will be taken through four week blocks of content. Each 4 week block will vary between 3d and 2d and by the end of the year you will have a well rounded introductory grasp on all areas of the Visual Effects and Entertainment Design industry. This workshop will cover foundations in both 2D; drawing skills such as perspective, gesture, proportion and construction. Also covering 3D fundamentals (e.g. sculpting techniques in ZBrush, creating a basic environment in unreal engine and focused 3D anatomy principles).
This workshop consists of 2 X 3-hour sessions per week, giving students a solid foundation so that they can progress further in all of their other topics and disciplines. From second year onwards you will then specialise in 2D or 3D Bootcamp.
Each week you will watch a demo of the instructor painting, drawing and modeling live, you are welcome to follow along with the instructor and ask questions. After each class you will receive your homework assignment for the week, and at the beginning of each class you will receive feedback on your work.
Topics that will be covered throughout the 12 week workshop:
- Introduction to Photoshop
- Line, gesture & proportion
- Form drawing, simplified anatomy
- Value and light
- Basic colour theory
- Working in a sketchbook
The hardware requirements for the workshop are:
- Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
- Wacom tablet. Any size is good.
- Notepad and pens/pencils for note-taking.
- Substance Painter
Instructor Bio: Tim McBurnie
Tim is a freelance concept designer, illustrator and author based in Australia, specializing in character design and story development. He has worked in the French comic book market as well as animation and video games. His client list includes companies such as Editions Delcourt, Gunfire Games, Animal Logic, Ankama, Blur studios, Blizzard Entertainment, and Wizards of the Coast.
Tim has worked on multiple French graphic novels (bandes dessinées), including books he has written, designed and drawn from start to finish. He has also worked in video games doing blue sky concept design and world building, as well as following through and taking those characters vehicles, props and environments to the final model sheet. He has extensive experience and knowledge that can only come from years of hard work, self-study, and the love of creating a world from nothing.
CDW Studios really values having Tim as a teacher and mentor to our students, sharing his unique wealth of knowledge, helping to develop design skills and a strong work ethic. Tim’s best advice when asked on how to improve is to simply ‘draw more’.
Instructor Bio: Ned Rogers
Ned is an Adelaide based concept designer and illustrator who has worked in the entertainment industry for more than 7 years. He specialises in pre-production pitch design, world building and environment design. His clients include Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Throughout his classes Ned focuses on the fundamentals of idea development for film, games and animation and efficient visual storytelling as well as the core concepts of draftsmanship and design.