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Second Year 2D Bootcamp

Intermediate level.

Prerequisite: Bootcamp (first year).

2d Bootcamp (second year) has a very strong focus on building upon fundamental skills and theories you will need to develop over the duration of this degree and as you transition into the industry. Students will maintain a sketchbook with a focus or theme each week so that they can practice exploring their ideas. This course will recap and progress on perspective and illustration skills, rendering forms, understanding light, identifying what to observe/study, and breaking down colour.

There are two 3-hour sessions per week.

There will also be sessions devoted entirely to explaining how the entertainment industry operates and how you can find your place in it or how you can operate successfully as a freelancer or self-employed designer. Much of class time will involve exercises specifically designed to get you drawing and painting as much as possible, so that you have a well developed work ethic as you think about entering the industry as a professional artist.

Each week you will watch a demo of the instruc­tor drawing and paint­ing live, you are wel­come to draw/paint along with the instruc­tor and ask ques­tions. After each class you will receive your home­work assign­ment for the week, and at the begin­ning of each class you will receive feed­back on your work.

Topics that will be covered throughout the 12 week workshop:

  • Sketching and Sketchbooks
  • Perspective
  • Geometric forms
  • Rendering principles
  • Drawing construction
  • Composition
  • Painting studies
  • Adv Drawing Principles
  • Adv Rendering
  • Still life/observation
  • Colour & master studies

The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Photoshop

Additional Semesters TBA

Instructor Bio

Ned Rogers

Ned is an Adelaide based concept designer and illustrator who has worked in the entertainment industry for more than 7 years. He specialises in pre-production pitch design, world building and environment design. His clients include Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Throughout his classes Ned focuses on the fundamentals of idea development for film, games and animation and efficient visual storytelling as well as the core concepts of draftsmanship and design.

Instructor Bio

Tim McBurnie

Tim is a freelance concept designer, illustrator and author based in Australia, specializing in character design and story development. He has worked in the French comic book market as well as animation and video games. His client list includes companies such as Editions Delcourt, Gunfire Games, Animal Logic, Ankama, Blur studios, Blizzard Entertainment, and Wizards of the Coast.

Tim has worked on multiple French graphic novels (bandes dessinées), including books he has written, designed and drawn from start to finish. He has also worked in video games doing blue sky concept design and world building, as well as following through and taking those characters vehicles, props and environments to the final model sheet. He has extensive experience and knowledge that can only come from years of hard work, self-study, and the love of creating a world from nothing.

CDW Studios really values having Tim as a teacher and mentor to our students, sharing his unique wealth of knowledge, helping to develop design skills and a strong work ethic. Tim’s best advice when asked on how to improve is to simply ‘draw more’.