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3D World Building 2


A fast-paced workshop, students will be required to follow a brief to create a 3D environment in Unreal Engine 4. (Prerequisite: World Building 1)

Students will apply techniques learned in World Building 1 and create a AAA game environment. Using Maya you will block the elements for your environment, improve populating scenes and also animate environment props.

This course covers:

  • Prop modelling in Maya
  • Sculpting in Zbrush
  • Creating maps in substance painter?
  • Creating a scene

The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Unreal Engine 4
  • Zbrush
  • Autodesk Maya
  • Photoshop
  • Topogun
  • KeyShot
  • Substance painter

2019 - Semester 2
Aug 02 - Nov 01

2:00PM - 5:00PM

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Instructor Bio

Alex Owen

Alex is a 3D character modeller and has worked on several animated shows such as the Adventures of Figaro Pho and Bottersnikes and Gumbles. He is also a regular contributor the to the Valve game Dota 2.