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Character Design 1

$950.00

Intermediate level.

Prerequisite: Intro to Character Design.

This workshop will help you to develop new and compelling characters that effectively express their character, attitude and role. Throughout Character Design 1, you will be guid­ed through the the basics of draw­ing and char­ac­ter design. Top­ics will include per­spec­tive, draw­ing sim­ple forms in 3D space and draw­ing in Pho­to­shop. There will also be a focus on design­ing and con­struct­ing your own char­ac­ters. This workshop is aimed at intermediate artists and will give you the per­fect boost to your character design portfolio.

Each week you will watch a demo of the instruc­tor drawing and paint­ing live, you are wel­come to draw/paint along with the instruc­tor and ask ques­tions. After each class you will receive your home­work assign­ment for the week, and at the begin­ning of each class you will receive feed­back on your work.

Topics that will be covered throughout the 12 week workshop:

  • Introduction to character design
  • Archetypes
  • Posing
  • Generating ideas
  • Presentation
  • Costume
  • Drawing

The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Photoshop

2019 - Semester 2
Jul 31 - Oct 30

Wednesday
2:00PM - 5:00PM

Register Now

2020 - Semester 1
Mar 04 - Jun 03

Wednesday
2:00PM - 5:00PM

Register Now

Instructor Bio

Tim McBurnie

Tim is a freelance concept designer, illustrator and author based in Australia, specializing in character design and story development. He has worked in the French comic book market as well as animation and video games. His client list includes companies such as Editions Delcourt, Gunfire Games, Animal Logic, Ankama, Blur studios, Blizzard Entertainment, and Wizards of the Coast.

Tim has worked on multiple French graphic novels (bandes dessinées), including books he has written, designed and drawn from start to finish. He has also worked in video games doing blue sky concept design and world building, as well as following through and taking those characters vehicles, props and environments to the final model sheet. He has extensive experience and knowledge that can only come from years of hard work, self-study, and the love of creating a world from nothing.

CDW Studios really values having Tim as a teacher and mentor to our students, sharing his unique wealth of knowledge, helping to develop design skills and a strong work ethic. Tim’s best advice when asked on how to improve is to simply ‘draw more’.