Character Design 1
Prerequisite: Intro to Character Design.
This workshop will help you to develop new and compelling characters that effectively express their character, attitude and role. Throughout Character Design 1, you will be guided through the the basics of drawing and character design. Topics will include perspective, drawing simple forms in 3D space and drawing in Photoshop. There will also be a focus on designing and constructing your own characters. This workshop is aimed at intermediate artists and will give you the perfect boost to your character design portfolio.
Each week you will watch a demo of the instructor drawing and painting live, you are welcome to draw/paint along with the instructor and ask questions. After each class you will receive your homework assignment for the week, and at the beginning of each class you will receive feedback on your work.
Topics that will be covered throughout the 12 week workshop:
- Introduction to character design
- Generating ideas
The hardware requirements for the workshop are:
- Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
- Wacom tablet. Any size is good.
- Notepad and pens/pencils for note-taking.
Nick Pill has accrued over 25 years experience working in the Film and Animation Industry and is currently the VFX Art Director at Rising Sun Pictures. His credit list includes Thor Ragnarok, Tomb Raider, Logan, X-Men Days of Future Past, Harry Potter 3 - 7, Gravity and many more. Originally a Layout Artist at Walt Disney Nick has moved from traditional mediums to digital 2D or 3D art. He led the concept and character design on Charlotte’s Web (realising the iconic Charlotte), Journey 2:The Mysterious Island and The Hunger Games (designing the Mutts and The Tracker Jackers). Contributed work on Game of Thrones (season 6) and Pan, and was fundamental in establishing the look development for RSP’s work on The Legend of Tarzan.
His class will focus on creating organic creatures using Photoshop, ZBrush and Keyshot. Topics covered will include Interpreting a brief, collating references, building the creature in ZBrush, photo real rendering in Keyshot and compositing the final client deliverable image in Photoshop.