Creature Design 1
Prerequisite: Intro to Creature Design.
In this workshop, students are given a brief, treating their instructor as the client. You will start working through 2D Designs, thumbnailing and using reference, and then working up a finished creature using ZBrush and Photoshop.
Each week you will watch a demo of the instructor sculpting live, you are welcome to follow/draw/sculpt along with your instructor and ask questions. After each class you will receive your homework assignment for the week, and at the beginning of each class you will receive feedback on your work.
Each week you will watch a demo of the instructor modelling live, you are welcome to model along with the instructor and ask questions. After each class you will receive your homework assignment for the week, and at the beginning of each class you will receive feedback on your work.
Topics that will be covered throughout the 12 week workshop:
- Designing a creature.
- How to use research to develop your designs.
- Sculpting primary, secondary and tertiary forms within Zbrush.
- How to refine your creature designs.
- Colouring and rendering techniques in photoshop.
- Techniques and tricks to refining your illustration.
The hardware requirements for the workshop are:
- Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
- Wacom tablet. Any size is good.
- Notepad and pens/pencils for note-taking.
Nick Pill has accrued over 25 years experience working in the Film and Animation Industry and is currently the VFX Art Director at Rising Sun Pictures. His credit list includes Thor Ragnarok, Tomb Raider, Logan, X-Men Days of Future Past, Harry Potter 3 - 7, Gravity and many more. Originally a Layout Artist at Walt Disney Nick has moved from traditional mediums to digital 2D or 3D art. He led the concept and character design on Charlotte’s Web (realising the iconic Charlotte), Journey 2:The Mysterious Island and The Hunger Games (designing the Mutts and The Tracker Jackers). Contributed work on Game of Thrones (season 6) and Pan, and was fundamental in establishing the look development for RSP’s work on The Legend of Tarzan.
His class will focus on creating organic creatures using Photoshop, ZBrush and Keyshot. Topics covered will include Interpreting a brief, collating references, building the creature in ZBrush, photo real rendering in Keyshot and compositing the final client deliverable image in Photoshop.