International Masterclass with Aaron Limonick
Each master class is a 3-day intensive workshop which is taught by an artist at the top of their industry. CDW Studios regularly hold master class events throughout the year, and have previously had world class international artists such as James Paick, Kekai Kotaki, Jamie Jones, Ben Mauro, Kevin Chen and many others as master class instructors. Our international master classes see us bring out some of the best name’s in the industry out to Australia, exclusively to teach the event. The master class will allow students to view workflows, techniques, complete exercises, and receive feedback from the master class instructor for the duration of the event. The International Master Class is an opportunity for students to meet and learn from some of the most sought after artists in the industry, and presents itself as an invaluable experience for those who attend.
The master class will cover everything from tools (WACOM and software), how to begin a painting/design and the key steps to a successful result. Each day there will be a series of presentations and demonstrations, conducted live on stage backed by a huge projection screen and wide screen TV’s that give everyone a fantastic view of the instructor demonstrations. Students will then have the opportunity to apply these lessons in a series of exercises and assignments and receive one-on-one feedback from each master class instructor. These collaborative studio sessions will be a unique and interactive experience as students will have be able to look up from their laptop to watch the instructor on stage, while working on their own painting/design.
Jul 05 - Jul 07
10:00AM - 6:00PM
Aaron Limonick was born and raised in Los Angeles and has been working as a concept artist in entertainment since 2004. While studying illustration and traditional painting at Art Center College of Design, he began gravitating towards the collaborative effort that entertainment lends itself to. Through a fellow artist, he got his first job working for Activision at Neversoft Entertainment. After working on several games at Neversoft, including developing the original ip, “ GUN”, he moved to San Diego and worked at High Moon Studios for over 4 years. Here, he worked on pitch artwork for multiple Vivendi Universal projects, as well as developing “Transformers: War for Cybertron” under Activision. After moving back to LA in 2011, he worked on feature films such as Seventh Son, RIPD, Into the Storm, and Jupiter Ascending, and worked for studios such as LEGO, Disney, Rhythm and Hues, Method Studios, Paramount, 20th Century Fox, and Mirada. Now, Aaron is working for Sony at Naughty Dog Inc. and has recently worked on The Last of Us and Uncharted 4: A Thief’s End.