Intro to Character Design/1
This course will introduce you to the basics of creating characters, and drawing digitally. It is highly recommended that students with minimal digital drawing and design experience start with this course. This course is a prerequisite for our more advanced courses including Character Design 1, 2D Animation, Creature Design and Figure Drawing.
A character designer creates the look and feel of characters for video games, film, animation and illustration. Strong drawing skills and fundamentals are required to create any type of realistic or stylised characters. At CDW Studios there are many workshops that use the principles taught in character design. Topics will include perspective, anatomy, drawing construction, drawing simple forms in 3D space, colour, design principles, storytelling and drawing in Photoshop.
This course is aimed at beginners and will give you the perfect foundation for your art career.
Each week you will watch a demo of the instructor drawing live, you are welcome to follow along with the instructor and ask questions. After each class you will receive your homework assignment for the week, and at the beginning of each class you will receive feedback on your work.
Topics that will be covered throughout the 12 week workshop:
- Construction, and drawing forms.
- Drawing poses, faces and hands.
- Communicating feeling through gesture.
- Shape design and style.
- Basic rendering with colour to create a finished character.
The hardware requirements for the workshop are:
- Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
- Wacom tablet. Any size is good.
- Notepad and pens/pencils for note-taking.
Peter Yong is a storyboard artist and character designer who has taught both character design and storyboarding at CDW Studios. Currently based in Brisbane, he has studied animation at the Queensland College of Art, but has gained extensive knowledge from working hard on the job, and learning from many great artists he has worked with.
Peter has worked in both animation and game production and feels his most memorable work was for the platform video game 'Deblob 2'. He has worked for companies such as Disney Toon Studios, Cartoon Network, Pandemic, Defiant and Blue Tongue Entertainment.
Peter has a strong work ethic and credits comic artist Mark Bagley for telling him to always assess your improvement every 6 months. "If you haven't made significant improvement you need to change what you are doing (do classes, dedicate more time, whatever it is)...Easier said then done, but it has helped me over the years."