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Third Year 2D Bootcamp

Advanced level.

Prerequisite: 2D Bootcamp (second year).

2d Bootcamp (third year) will have a strong focus on building your portfolio. This will be achieved by working on industry specific briefs and also developing your own projects, from start to finish.

There are two 3-hour sessions per week.

You will also be working on improving your drafting, drawing and observational skills. There will be sessions devoted entirely to explaining how the entertainment industry operates and how you can find your place in it or how you can operate successfully as a freelancer, self-employed designer or full time in a studio. Much of your class time will involve exercises specifically designed to get you creating as much material as possible, so that you have a well developed work ethic as you think about entering the industry as a professional artist.

Each week you will watch a demo of the instruc­tor drawing and paint­ing live, you are wel­come to draw/paint along with the instruc­tor and ask ques­tions. After each class you will receive your home­work assign­ment for the week, and at the begin­ning of each class you will receive feed­back on your work.

Topics that will be covered throughout the 12 week workshop:

  • Managing your own projects
  • Time-management skills
  • Learning to work to a brief
  • How to create your own project
  • Putting together a portfolio
  • Composition
  • Drawing
  • Painting



The hardware requirements for the workshop are:

  • Laptop (MacBook Pro or i7 PC laptop with 16GB RAM are recommended).
  • Wacom tablet. Any size is good.
  • Notepad and pens/pencils for note-taking.

Software requirements:

  • Photoshop

2019 - Semester 1
Mar. 04 - Jun. 06

Mon 9:00AM - 12:00PM
Thu 2:00PM - 5:00PM

Instructor Bio

Simon Scales

Simon Scales is a freelance video game concept artist and matte painter based in Australia. He is both the owner of CDW Studios as well as an instructor for various courses. Since 2000 Simon has provided key concept art and matte-paintings for the LEGO Group. He also worked on the game DeBlob 2: The Underground for THQ, and has developed concept art for numerous video game companies and publishers. These include End Game Studios and Blue Tongue Entertainment. Currently Simon is working on multiple IP's for CDW Studios.

Instructor Bio

Ned Rogers

Ned is an Adelaide based concept designer and illustrator who has worked in the entertainment industry for more than 7 years. He specialises in pre-production pitch design, world building and environment design. His clients include Bosskey, Technicolour, Wizards of the Coast, 20th Century Fox and Legendary and Ridley Scott Associates. Throughout his classes Ned focuses on the fundamentals of idea development for film, games and animation and efficient visual storytelling as well as the core concepts of draftsmanship and design.